
- ARMA UNLOCK SERVER MOD
- ARMA UNLOCK SERVER SERIES
But the server owner can give custom ranks to fit the rank the player have in his community. The rank will be shown in the name tags if activated. Manually grant player extra XP for community work.īy default MCC sets the players rank by their experience level with the role they have chosen where the minimum rank is "Private" and the highest rank is "Colonel" for players level 60 or higher.This file contains the data about the player which usually we won't edit but in some cases servers owner would like to change the data (the best way to reset players data is just to delete the file as MCC will create a fresh one, same for all the ini files).Ĭases where a server owner would like to change player.ini files can be: As an example there will be a file called shay_gman.ini on my server.
CP_defaultGroups="" - Default squads that will be shown in the squad dialog.Įvery player that will join your server while role selection is active will create a playerName.ini file. MCC_allowedPlayers="" - replace the "all" statement with array of strings containing the players UID to determine who will have access to MCC from the server side. In the DEFAULT_SERVER.ini you'll find some expressions you can change:Īll statements starting with are headers: ARMA UNLOCK SERVER MOD
To get to the iniDBi2 files you'll need to locate the mod folder which is usually in the ArmA 3 root folder under the folder go to the "db" folder then you'll find a file named "DEFAULT_SERVER.ini" * denotes weapons exclusive to the Viper sub-faction.Servers or host players can configure the role selection by editing some of the default files create by iniDBi2.
ARMA UNLOCK SERVER SERIES
Promet series ( Promet, Promet GL, Promet SG) * denotes weapons also used or are exclusive to the CTRG sub-faction. Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Promet series ( Promet, Promet GL, Promet SG). For weapons in Western Sahara, refer to this article. For weapons in CSLA Iron Curtain, refer to this article. For weapons in Global Mobilization - Cold War Germany, refer to this article. Please refer to each CDLC's dedicated article(s) for their respective lists: Weapons added through optional, third party-developed Creator DLCs are deliberately excluded from this article. Certain weapon platforms can also be remotely-operated or will operate autonomously. All static weapons can be dismantled and transported by infantry or vehicles. Several grenade launchers, heavy machineguns, and missile launchers are also available to use as static weapon turrets. Some weapons have sub-variants with underbarrel grenade launchers that are not listed here. Munitions that can be launched by static mortars vary from precision-guided shells, flares or smoke shells that can generate a thick cloud of cover for infantry. Light fire support is also available in the form of static mortars. Squad Automatic Weapons See Squad automatic weapons
Designated Marksman Rifles See Designated marksman rifles